4E logo 4E Virtual DesignCreative Technology Studio
For any group · Across the island of Ireland

From a spark of an idea to a living world they hold in their hand.

4E Creative Technology Workshops. Participants plan it, design it, build it in 3D and open it in augmented reality on their own QR code — with accessible, browser-based tools, in a single sitting, no app to install. Then we scale it as far as a group wants to go, from a two-hour taster to a year-long production.

See what they'll make → Explore the formats
ForAny group · Any age
Format2 hours → full year
ThemesEmerging tech · future skills
AgesAll ages · 10 up
The four E's of 4E

Four moves, one mission.

Explore

Exploring technology.

Empower

Empowering people.

Engage

Engaging communities.

Excite

Exciting imaginations.

01 — Why It Matters

What your group gains from this

Not a demo they watch — a set of skills and a finished creation they keep. Here's what participants walk away with.

🚀

They make something real

Everyone leaves with a finished, shareable creation live in AR — not just notes in a copybook.

🧠

Future-facing skills

AI, 3D, augmented reality and game engines — the everyday literacy of the next decade, met early.

🌍

Everyone can take part

From age 10 up, browser-based, with no specialist kit or prior experience needed. No one is left out.

🎭

More than tech

STEM meets art, movement, sound and story — a role for every kind of participant, not just the coders.

📍

Rooted in their world

They build experiences tied to their own town and landmarks — a fresh appreciation of the place around them.

Confidence that sticks

Proof, in their own hands, that they can build things other people actually see and use.

Why now. These tools are already reshaping how creative and technical work gets made. People who meet them now carry a quiet head start; the ones who don't tend to feel the gap later. This is the ideal, low-pressure way to make sure a group is on the right side of that curve — and a real missed opportunity for any organisation that lets it pass by.
02 — The Leap

Work that took a studio weeks now takes one person minutes.

We don't hide the old way — you see how this was done before, then watch today's tools collapse it. Understanding both is the point.

The old way

A team. Weeks.

A concept artist, a 3D modeller, technical setup, costly software and a developer just to get it onto a phone. Out of reach for a classroom.

Weeks → Minutes
Same result
Today

One person. One sitting.

Accessible, browser-based tools, photo-to-3D and AR that runs in a web browser. One person does the whole job and shares it with a link — no app, no specialist team.

STEP 1

Plan

Turn a vague idea into a buildable plan, with AI helping them think it through.

STEP 2

Concept

Sketch the look, try versions fast, settle on one to build.

STEP 3

3D Model

The platform turns a picture into a finished 3D object in ~30 minutes.

STEP 4

QR Code

Each creation gets its own code — a door into the real world.

STEP 5

View in AR

Scan, point the phone, and it appears in the room at real size.

STEP 6

Share

One link. One person shares with the whole world.

03 — Inside The Workshop

One workshop. A whole creative pipeline.

This isn't a set of separate classes — it's a single creative workshop built on exploration and play. Beginners step straight into a professional pipeline and, piece by piece, feel a real sense of wizardry and wonder as something they imagined turns up in the room in front of them. Here's what that journey looks like.

STAGE 013D Studio

Idea to AR, in minutes

One connected platform runs the whole pipeline: ideation, AI prompting, image generation, 3D generation, optimisation, animation, AR and a QR code to view it in the real world. What used to take a studio days is done in minutes — and it's friendly enough for a 10-year-old to drive.

AI promptingImage → 3DOptimiseAnimateAR + QR
STAGE 02Industry Work

The real thing

A look at what 4E produces professionally — the same craft and pipeline participants get hands-on with. It grounds the workshop in real, working practice, not a classroom exercise.

ProfessionalReal clientsProof
STAGE 03AR Trail

Bring a place alive

A working example of where this leads: AR experiences layered over real local landmarks — games, portals and characters that turn a walk through town into a playful trail, and add a new layer of appreciation for the place itself.

Location ARPlayHeritage & place
Tap a clip to play it in the frame above.
STAGE 04Exploration & Play

Where code meets movement and sound

The playful edge: building interactive tools and games, gamified computer science and STEM — and crossing into dance, movement and sound design. Participants don't just use software, they make their own, and see how far the disciplines connect.

GamificationComputer science · STEMMovementSound design
Tap a clip to play it in the frame above.
04 — Where It Leads

It's not just game engines.

The engines behind today's biggest games are only the start — the real value is how far these skills travel. This same pipeline drives marketing, communication, storytelling and engagement across almost every sector.

🎨

Artists & Creators

New mediums — 3D, AR and immersive work — without a whole studio pipeline behind you.

🏛️

Tourism & Heritage

Bring landmarks and stories alive on-site, and deepen visitors' appreciation of place.

🔬

Science & Education

Visualise the invisible — spatial, hands-on understanding of difficult ideas.

🍽️

Hospitality & Events

Interactive experiences and memorable, shareable moments that set you apart.

🏭

Manufacturing & Industry

3D prototyping, training and product visualisation, made accessible to any team.

📣

Marketing & Communication

Brand, promotion and audience engagement that genuinely stands out.

Emerging tech · future thinking · future skills. AI, AR/VR, 3D and spatial computing are becoming the literacy of the next decade — this is that future made tangible. Under the hood are the same engines and tools the professionals use (Unreal, Unity, Godot, AI and 3D scanning), but the skills reach far beyond games.
05 — Where It Fits

Built to fit your context

Designed to slot into whatever you're running — a staff upskilling day, a community programme, a public event or an innovation sprint — and to leave something real behind.

🌱

Growth & confidence

People take ownership, present their own work and build genuine confidence along the way.

🔗

Cross-disciplinary

Brings tech, art, story and communication together in one hands-on experience.

💼

Real, current practice

A live professional creative-tech pipeline and the careers behind it — not theory.

🗂️

Tangible outputs

Everyone leaves with something they made — shareable, real, and theirs to keep.

🙌

Open to all

Experiential and accessible to any ability, age or background — no one left out.

🧭

Future-ready skills

Creativity, communication, collaboration, problem-solving and fluency in emerging tech.

06 — Choose Your Format

Start with a two-hour win, or go all the way.

Five formats, each one building on the last. Stop wherever suits your schedule.

01

Taster

The full pipeline start to finish — everyone leaves with their own 3D creation, live in AR on their own QR code.

One session · 2 hrs
02

Day Session

Everything in the taster, then out into the real world: 3D-scan a local landmark, turn movement into animation, capture 360° for VR.

A full day
03

Short Programme

Shape what you captured into one finished short production — film, animation, game, VR or AR tour built around your area.

3 sessions
04

Extended Programme

Training blocks across every part of production, a portfolio per participant, and specialisation — all building to one story-based production with mentors.

~12 days
05

Residency

A large production guided by industry professionals, finished to a standard a real platform would accept — aimed at a national or global audience.

Across a year
Each level includes everything in the one before it.